Wednesday, July 27, 2016

Reports of Sonic's Death Have Been Greatly Exaggerated

So, about Sonic Mania... They are ACTUALLY going back to his roots after a few false starts, and with the help of Taxman. "But Taxman only cares about physics?" Let's see what he does on his own. The zones shown both look pretty nice.

One is a GHZ remake (THE GHZ, no less!) that features a new mini-boss and goes into a cave, while the other is Studiopolis, which looks like it came out of Skullgirls, complete with dancing Eggmen, references to SEGA lore, and breaking windows! Sonic also has a new move, the Drop Dash. You can also play as Tails and Knuckles again, and I bet that light green streak color means something pink is also present. These look mighty impressive and non-Kirby.  And look at that sprite animation.  Action Henk, you are so dead!

Taxman also has a few other partners in this, like PagodaWest games. PagodaWest previously made the ultra-wacky Major Magnet, but had worked on Sonic 2 HD. Stealth is also in on this one. They could easily make a Sonic game with great aethstetics in addition to gameplay. Meanwhile...

We finally got to see what Sonic Team's doing. The combined Sonic Team has made THIS. Dark tone, an actually angry Sonic, and even though Classic's there, he seems to be playing alongside Sonic as opposed to segregated into 2D. And those huge Egg Robos... he's truly up to no good. No obscure power sources, secondary baddies, or monsters of the week to be seen. 

And F&I didn't really get shit



    Christian Whitehead continues the discussion on the evolution of the brand during the 3D transition. Whitehead was behind the remastered version of Sonic CD, Sonic the Hedgehog and Sonic the Hedgehog 2 for mobile devices, with CD releasing on consoles as well. He further reinforces the unnecessary additions to the cast being a significant issue in Sonic’s history.

    “The impetus for Sonic’s redesign stemmed from a — perhaps misplaced — desire to continue to push Sonic as a AAA brand,”

    […] “I felt [the other characters] were there more or less as padding and quickly overstayed their welcome when you were forced to play with them in games following the original Sonic Adventure,”

    He explains that it’s a “pretty tough task” for Sonic to be as big a game like Grand Theft Auto. However, he states that with the “right mindset behind it”, Sonic still has the capability to be as great as “any high-quality platformer Nintendo is currently putting out”.

    ^Here's what Taxman's real ideas on Sonic are.

    1. The character thing stands as semi-detractory.

    2. And if by unecessary characters he means shit like the Deadly Six, I agree.

    3. Translation: The only POSITIVE thing he cares about is physics. Everything else he wants is a de-evolution.