Showing posts with label Sonic. Show all posts
Showing posts with label Sonic. Show all posts

Wednesday, July 27, 2016

Reports of Sonic's Death Have Been Greatly Exaggerated

So, about Sonic Mania... They are ACTUALLY going back to his roots after a few false starts, and with the help of Taxman. "But Taxman only cares about physics?" Let's see what he does on his own. The zones shown both look pretty nice.

One is a GHZ remake (THE GHZ, no less!) that features a new mini-boss and goes into a cave, while the other is Studiopolis, which looks like it came out of Skullgirls, complete with dancing Eggmen, references to SEGA lore, and breaking windows! Sonic also has a new move, the Drop Dash. You can also play as Tails and Knuckles again, and I bet that light green streak color means something pink is also present. These look mighty impressive and non-Kirby.  And look at that sprite animation.  Action Henk, you are so dead!

Taxman also has a few other partners in this, like PagodaWest games. PagodaWest previously made the ultra-wacky Major Magnet, but had worked on Sonic 2 HD. Stealth is also in on this one. They could easily make a Sonic game with great aethstetics in addition to gameplay. Meanwhile...


We finally got to see what Sonic Team's doing. The combined Sonic Team has made THIS. Dark tone, an actually angry Sonic, and even though Classic's there, he seems to be playing alongside Sonic as opposed to segregated into 2D. And those huge Egg Robos... he's truly up to no good. No obscure power sources, secondary baddies, or monsters of the week to be seen. 




And F&I didn't really get shit

Wednesday, May 11, 2016

Hey! I think I found why Sean Malstrom wants to off 3D Mario!

It is not that I dislike 3d Mario. I think Mario 64 is a very well crafted game. I just despise having 3d Mario being rammed down my throat in a desperate attempt for it to replace 2d Mario.
-- Sean Malstrom, Purpose of 3DS 

So, Mario started off as THE 2D platformer, beginning life as a unique skill game with a designated ending. This game was a bridge between the endless challenges of arcade games and the ending contests of carnival games.  Donkey Kong Jr. followed suit. Mario spawned a small line of arcade platformers: Wrecking Crew, Donkey Kong 3, and Mario Bros were all made available. Mario was quite recognizable as a 2D platform arcade character, but it was not until 1985 that he was made a global icon.

Super Mario Bros. was perfectly designed, and set Mario in place as a worldwide icon for video games. Everyone knew what Mario was and did. This game sold system after system after system. The Great Giana Sisters were an attempt to ape Mario, and became infamous for it. There were countless other clones. Platformers went on to flourish. Mario had to make a return trip. Japan's attempt was... not good.

It was basically a highly difficult mission-pack for the first game. There were new levels and some new objects and elements, sure, but it felt too close to the first to be anything special. We'd already seen similar things, but they were for specialized purposes: VS., Special, All Night Nippon... This was the "sequel" to SMB1. Japan flunked, and Nintendo of America knew it! Instead, Nintendo took Miyamoto's discarded plan for a new Mario game, which had already materialized as Doki Doki Panic, and decided to build a whole new Mario around it. And it worked!

The Mario TV show combined both Super Mario Bros. games equally for elements. Building a fantastic world was what Mario was about. Super Mario Bros. 3 learned from this. Mario was a flagpost, THE flagpost even!

This main Mario product vanished in 1998 after the failure of SMW2. Mario had no main focus anymore, which was VERY evident in the Gamecube era. The DS brought him back to his prime stomping ground, and he mostly kept there throughout the future. However, these games decayed over time. People noticed this decay, and as Nintendo tried to bridge the gap, they simply hoped 2D would get better, and felt they were forced into 3D. Too bad most 3D games felt the decay as well.

Hence for Mario, the world is flat.  Yet I don't understand why Malstrom changed his tune to thinking 3d is inherently bad.

Tuesday, August 4, 2015

Unnecessary?

I once made a topic concerning Sonic 2013 hopes and speculations. One person, Soulis, posted this typical response:
Things Sega should do to revive Sonic: -Stop trying to make him look "edgy". Its embarrassing. -Stop focusing in complex stories. Its more embarrassing. -Kill every friend except Tails and Knuckles and deny they ever existed. Seriously, kill'em all. Slow like. Agonizing. -Fire all the voice actors. And when i say fire, i mean set them on fire. Sonic should NEVER speak again, ever. -Whoever comes up with ideas like holding a sword and the werehog.. throw him out of the window. The guy is an idiot. -The physics programmers. They suck. And they get paid. Homebrew Sonic games have superior physics. -Hey Sega... hire that Pelikan13 guy. And make him the head of Sonic Team. ASAP.
The idea of pulling a baby Brianna on the side characters in spite of erasing the things wrong with them irked me strongly, and I quickly replied.
Maybe we could, you know fix the extended cast, not kill them? With better physics and no voices, killing the friends would be a tad unnecessary.
The poster then snapped back with:
Sonic's friends are unnecessary. He doesn't need so many characters because his games don't need a complex story. It should not be a story driven series. Definitely not with THIS cast that makes it look like a badly designed cartoon for little kids. They even tried to make it look serious with drama and romance (LOL!) and all they did was to accidentally make a story about bestiality. And he doesn't need so many different playable characters either. The Sonic character was awesome and cool because he could run fast. That was his "thing" his power. So speed became one of the few things the series is all about (along with physics and good level design). I suppose Tails could run as fast because he could fly with his helicopter tails and that's fine, it looked cool. He was a deformed creature (two tails) but he could use his unique deformity in a cool way to do a thing only Sonic could do. Besides, he didn't really run as fast, he basically flies. Sonic has still the faster legs. But Knuckles running as fast was too much. Still, i don't want him killed off because at least the first games he was into were great. But suddenly, every single generic character in the universe, after Knuckles, could run like Sonic. So, if every character can run so fast then what's so cool and unique about Sonic? What's so cool and unique about Tail's deformity? Even Sonic's name sounds inappropriate now, why give him a name that suggest high speeds when everyone can run that fast in the first place? Its like naming a heroic fish character, in a game that takes place in an ocean, "swimmer" because he can move in the water. Like Syndrome said in the incredibles, "when everyone is super, no one is". The other alternative is to make all the other characters slow and give them different powers and things to do but then it wouldn't be a Sonic game anymore, would it? Remember, speed is important in a Sonic game. If i wanted to play a different, slower platform game i would play, guess what, a different platform game. When i play Sonic, i want to play, guess what again, Sonic. A platform game with a character that runs stupidly fast. So i guess the only thing that is left is to make all his friends NPCs or make them Robotnik's victims but again, there are too many generic and awfully designed characters that makes the series look like a toddler's cartoon show and the best way to fix them is to perform a more permanent fix to them, if you know what i mean. There is simply no reason for them to exist, at least in a Sonic game. If they want so much to make games about a gazillion generic characters then they should make a game about them and not ruin Sonic. So yeah, his friends need to go (and die) and the designers need to focus on other things if Sonic wants to become a unique character in a great series again, like in the 16bit days. But i guess it's too late for that now.
Let's analyze that:
He doesn't need so many characters because his games don't need a complex story. It should not be a story driven series. Definitely not with THIS cast that makes it look like a badly designed cartoon for little kids. They even tried to make it look serious with drama and romance (LOL!) and all they did was to accidentally make a story about bestiality.
Well, Sonic games have worked well with simpler stories, I can tell you that. But even a simple plot can indeed fail. Lost World had a ton of build-up that went nowhere. Instead, we got a ton of random filler jokes. In Colors, the jokes didn't hamper the basic plot of the game (save these cute floating alien squid that give you new powers and investigate Eggman's death trap!), but in Lost World, they do. ROL's plot was so shitty, bland, and boring that it collapsed anyway. A complex story suggests better writers on board to handle things. Hooking the stories of multiple games together could also help. And about the designs, we'll get to that later.
And he doesn't need so many different playable characters either. The Sonic character was awesome and cool because he could run fast. That was his "thing" his power. So speed became one of the few things the series is all about (along with physics and good level design). I suppose Tails could run as fast because he could fly with his helicopter tails and that's fine, it looked cool. He was a deformed creature (two tails) but he could use his unique deformity in a cool way to do a thing only Sonic could do. Besides, he didn't really run as fast, he basically flies. Sonic has still the faster legs.
Complimentary characters! That's a great idea! Of course powers should compliment each other. It's called character balance. Of course there wouldn't be a junk tier of weak characters, we'd try to avoid that. Even Pokemon has a PU tier of seriously weak mons. And some just wouldn't even be playable (i.e Omochao).
But Knuckles running as fast was too much. Still, i don't want him killed off because at least the first games he was into were great. But suddenly, every single generic character in the universe, after Knuckles, could run like Sonic. So, if every character can run so fast then what's so cool and unique about Sonic? What's so cool and unique about Tail's deformity? Even Sonic's name sounds inappropriate now, why give him a name that suggest high speeds when everyone can run that fast in the first place? Its like naming a heroic fish character, in a game that takes place in an ocean, "swimmer" because he can move in the water. Like Syndrome said in the incredibles, "when everyone is super, no one is".
Well, Sonic is the fastest out of all of them, that's what makes him special. Of course supporting characters can't run that darn fast (a thing alternate media does right).
The other alternative is to make all the other characters slow and give them different powers and things to do but then it wouldn't be a Sonic game anymore, would it? Remember, speed is important in a Sonic game. If i wanted to play a different, slower platform game i would play, guess what, a different platform game. When i play Sonic, i want to play, guess what again, Sonic. A platform game with a character that runs stupidly fast.
These additional slower characters could be optional. Character balance, remember.
So i guess the only thing that is left is to make all his friends NPCs or make them Robotnik's victims but again, there are too many generic and awfully designed characters that makes the series look like a toddler's cartoon show and the best way to fix them is to perform a more permanent fix to them, if you know what i mean.
Yeah, most side characters should be NPCs. Even Mario has several popular characters who were never playable (instead we get all these generic drone enemies and alternate versions of extant ones). Also, concerning the designs, I have suggested that the characters have a darker appearance along the lines of the TMNT allies and enemies...
This but with more boobs

But the poster still turned it down.
How many times we have to go through this...
There is simply no reason for them to exist, at least in a Sonic game.
Yeah, most of them should only be in other media. Have you ever seen a DC game with the KGBeast as playable? Or Egg Fu?
If they want so much to make games about a gazillion generic characters then they should make a game about them and not ruin Sonic.
So Skylanders but with more established characters? The REALLY horrible ones wouldn't merit a game of their own at all. For how many did Joh Yowza, Ziro the Hutt, Nute Gunray, or even Jar Jar ruin Star Wars? What of all the horrifically abysmal characters Disney swept under the rug recently, like Waru the sentient Jell-O mold, Prince Isolder (a.k.a. Fabio), Mt. Sorrow, Jaxxon, Luuke, Hoar, Beldorion, Trioculous...
So yeah, his friends need to go (and die) and the designers need to focus on other things if Sonic wants to become a unique character in a great series again, like in the 16bit days. But i guess it's too late for that now.
Yeah... But this game would like to have a word with you. I later replied that I didn't like that the poster wanted to spare Knuckles out of nostalgia. The poster then replied with this:
No, out of respect. Because Sonic 3 & Knuckles was the best Sonic game. Also, he doesn't look as annoying and obnoxious as the more recent friends. But i still wouldn't mind if they ditch him because i did find him unnecessary as a playable character. Its just that he doesn't annoy me that much as a design. He is Ok. And i suppose the series needs a couple of extra characters. Knuckles is OK. I guess we needed someone who can climb and reach a few secret shortcuts (although Tails could just fly there). And if they have to add more, they need to be properly designed and not messing with the main game design and style. Every character must make Sonic himself look cool. Like how Metal Sonic makes Sonic himself look even cooler because Robotnic used him as the model for one of his best weapons. Little things like that. Also, is this the only thing you got from the whole post? Generations is alright on the PC. It sucks on consoles. 30fps on a fast paced platform game that half of it is side scrolling? No way. As for the old games, yeah they were somewhat easy, however the chaos emeralds were challenging, although i preferred the Master System version where, unlike the Genesis games, they were scattered in the main levels and required a bit of exploration. But what i love about the genesis games is the addictive controls and physics, the level design that lets you play with them and rewards building up speed and momentum with alternate paths and shortcuts, the visual and audio style which is "cool" but in a more subtle way and the amazing soundtracks.

I really agree. Just look at the atrocity known as Comedy Chimp. Or pretty much every Boom character.

Tuesday, June 16, 2015

More Pee and Poo



So, did you guys want more content about Sanic Dum: Pee and Poo? Did you want to eradicate this filth from your minds? Well then, regardless, here it is:

http://www.usgamer.net/articles/whats-next-for-sonic-the-hedgehog-and-friends

Evidently, the game has a sillier tone closer to the aptly ridiculous show. Baldy McNosehair builds a series of robots to outrun and humiliate Old Man Ogilvie, like he would on the show, where Baldy's goal is to annoy Sonic rather than do much lethal. Even the Arc Villain evokes Crash Bandicoot in his naming scheme, being a little pun with a single letter before the rest of the pun: D-Fekt (defect). So this game gets points for source loyalty.

Expect plenty of this


There will be four boss battles, utilizing both screens like in the Rush series and Colors 64. These all appear to be creations of D-Fekt, as he is the main Arc Villain of this chapter, like Lyric in RoL as SC. I did like the double-screen of the olden days. D-Fekt is a Baldy creation gone mad with obsession to gain power from the "Ragnium" of Bygone Island. He even looks a lot like Orbot and Cubot, killing any sort of menace factor to him. He's a dumpy, stupid looking robot.

There are unlockable characters. Whether this means we start with Sonic like in SC or we can get Metal Sonic, Perci, and Shadow is unknown. There is a screenshot depicting what appears to be Metal Sonic, however.

The game is also to strongly feature the multiplayer "Bot Race", where you collect and race Bots build by Baldy McNosehair of various characters. Whether the Bots are playable or not is unknown. These Bots seem fairly similar to the "Sim Sonics" of the Colors Era. The recolored Metal Sonic down there seems to indicate that what is shown is Bot Race.
All five main characters are playable in the third SB


Also, BOUNCEPADSBOUNCEPADSBOUNCEPADS are gone, replaced by traditional springs. So we will likely no longer hear "BOUNCEPADSBOUNCDEPADSYOU'RESOCONVIENIENTEPICBOUNCEPADLAUNCHYAY!" in the game. Other obnoxious phrases might get phased out to in order to be more in line with the show's humor.

On Tumblr, the cover-art is tagged with #it's going to be way better than the first one. Hubris, much. The first game, as you all know, was abysmal. The second was forgettable, but had some good music tracks. So there really isn't much of a gap for the third to climb. It's like claiming the Genesis Action 52 was way better than the NES one (Their "Cheetahmen" is even worse than the NES Cheetahmen). So that assures nothing.

What could have been


D-Fekt has become a minor joke, and I can't find any fanart of the guy at all. Shows how low this game has gotten to. Before RoL, even minor NPC Perci got a truckload of fan-art.

Unfortunately, I have cancelled my Doom skin of her


And worst of them all, BOOM SONIC IS NOW MODERN SONIC. SEGA have entered their death throes. SEGA are likely trying to die (or torment us with hellfire). It's at least a better situation than Spyro (at least Modern still exists as Legacy Sonic, though Legacy's fate is unclear), but greenlighting another game following RoL is pure stupidity. I've only seen Atari act like such an idiot. Even Ubisoft shoved Petz to the side as they milked it to utter destruction.

You were better under Penders
In five years time...


I have never seen a Sonic game get such an unanimously bad reception before: people were even initially hyped for RoL.



Will Pee and Poo be Sonic's Backyard Baseball 2007? Or can Sonic be saved yet?


Wednesday, June 3, 2015

The Point of No Return

There is a state beyond jumping the shark, a wicked and vicious state few have achieved. A terrible state, one showing no going back. They have become a monster of a franchise. No quality drop will be below them, they have already bottomed out in quality. Death does not follow the franchise into the grave, rather, a living death lingers on their very souls. A limbo of empty moneymaking, seeking money that no longer exists.

Has Sonic achieved this narakrap? We will ask that question later. First, let's take a look at franchises that certainly have achieved this. All three were once moderately popular PC game franchises, but fell down worse and worse over time. Now they do appeal to only the lowest common denominator. The first of three disgraces is Backyard Sports. I have already discussed this franchise once. I wrote how it was utterly razed by corporate greed. It turns out they made a new mobile dump of it. Let's take a look...


FUCKFUCKFUCK Not this crap again!
Aaand, we get more shit that will only appeal to fuckwhocares. This is just a dull sellout along the lines of Candy Crush Saga (which I'm on the borderline of not even considering a videogame). Typical app crap. They didn't even change the designs back! They still look tweenish! The characters looking like cute kids with little bead eyes was part of the appeal!

And what the fuck happened to most of the Backyard Kids, anyway? Those who haven't been fuckshitted beyond fucking recognition have just fucking dissipated into fucking oblivion for fucking YEARS. 11 FUCKING CHARACTERS ARE GONE. And some fucking lame new fucking characters don't fucking change fucking anything.

The next is Petz. You know, those dumb as shit games you see in the bargain bins at your average department store next to the ones based on preschool shows and foodstuffs? THEY USED TO BE GOOD.




Really. The original PC incarnations were an innovative series of Pet simulators based around uniquely designed and coded 3D characters. The series's mod scene created many extra breeds. Some of these breeds are very wild and specialized, like Eeveelutions.  But then 2006 rolled around, and we got a major console release of Petz, and it ripped off Nintendogs. From then on, they would either copy Nintendogs to the letter or make some bizarre premise no one cares about.



Now they're on level with Imagine.

Last is Army Men. Thankfully, this franchise seems to have been laid to rest at last in 2010. But before that, we got a bunch of increasingly worse spins on the series after Air Combat. But the final nail was Soldiers of Misfortune:

In Name Only
Has Sonic succumbed to the fate of these three with RoL? You be the judge.

Monday, March 9, 2015

Sonic Lost World

I didn't choose the Freedom Planet Life. The Freedom Planet Life chose me

With my recent rant against SEGA's sociopath-like actions, some may ask "what's with the Sonic background?" My answer, I'm still interested in Sonic as a universe. Not so much in the franchise of games. And it's thanks to Sonic Lost World, one of the most utterly DIRE games I have ever had the misfortune to play (up there with F-14 Tomcat on the GBA), and the biggest piece of shit I have received for Christmas.


The worst factor is that I was utterly excited for this turd on first announcement. When first revealed, we were given a picture of a mysterious planetoid made of hexagons, that appeared to be falling apart, and Sonic and Tails were approaching it in the Tornado I.



This new location seemed interesting. Its biomes seemed consistent with deleted levels from prior Sonic games. With its status as a "lost world", could it have those ancient levels? Initial suspicious levied at the game included being exclusive to a failing system, and looking too Mario-ish. Others joked about these whines.

Then they unveiled a group of guardians, who looked "very cartoonish, like something from Rayman". They were shown in silhouette only.

Mysterious and spooky.
What were they? Were they friends or foes? Would they be playable? Were there more? People's excitement continued to boil, as fan-made logos were crafted, interpretations of the six were made, and plenty of guesses about the game's plot were posited.

Better than the official one by far
People were wanting to see the Chaotix, Tikal, Nack, and many other characters get involved after years of Sola Sonica. They hoped for an intriguing tale to shiver the bones after the joke plots of Colors and Generations. And then the trailer dropped.



Hey look, the Animal Friends! It seems that my theory about them having their own language is confirmed. And they're in... Green Hill Zone? The real thing? Wheeeeew... SLAM! Here come the "guardian" fellows.

They look pretty nasty, but not that bad. Definitely not "big bad" material, but fun bosses anyway. Maybe there's a bigger threat in here? Ah, here comes Sonic. 

Round 1, Fight! Sonic whooshes off into GHZ. It seems oddly... fake. Why's everything so cubist/paper-mâché? Why's the grass blocky paper? How come the Badniks look EXACTLY like the Genesis ones except for a few color differences? 

Hey look, Galaxy-ish parkour skills! Is that the gimmick? It looks kinda fun, and fits with Sonic, too. I noticed how he could run up walls in the classic games and especially the Adventures. 

Only Sonic is playable... Again. Why? We're tired of Sola Sonica! Can you give us one other character to play as?  Well, it seems they're in the story, at least, and more of them too.



That red dude said "Your fate is to be destroyed. Why don't you accept that? Lie down and die!" Wow, he's kinda threatening, expected him to be a total joke. WISPS? They're back? Why? They were left on their home planet at the end of Colors, how could they return to Sonic? Why pick Wisps, and NEW ones at that, over our favorite characters? The Eagle looks cool, but that musical note one... way too gimmicky and specific.

Ugh, Pontaff is back. Why them? Can they even bother with a serious tale? More gameplay. It's kinda finicky, hopefully it shall be fixed by release. At least the levels seem very varied. Even the gameplay types tend to change up, and there's a lot of level archetypes not previously seen in Sonic.

I theorized that each of these Deadly Six was actually a parody of a known Sonic hater:

  • Zavok: GameInformer. His size reflects their professional status and sheer reach through their magazine. He also is quite threatening to Sonic with his above lines.
  • Zazz: Mariotehplumber. He lurks in the GHZ ripoff, wants to "pound his sorry blue butt", and is rather spastic and thin.
  • Zeena: Hoggys2much. The token gal gets compared to the nasty old womanizer. Zeena's cold home reflects Hoggy's cold heart and cold domain of lawless social networks.
  • Zor: Gligar13Vids. His emo nature reflects Gligar's lust of dark content. 
  • Zomon: Konata1000. They both look pretty wonky.
  • Zik: Zero Punctuation. Fits by being the oldest and most curmudgeonly. 


Zeena is getting a ton of fan art, plus more than a few group shots as well. Meanwhile, Conflicting Views as a few other places started complaining that the game was "kiddie" and referring to it as Sonic Lost Mind. They were weeding out everything that was "un-Sonicy", like Dessert Ruins 3. They kept on screaming "The Nintendoization of Sonic!"

Well, this game's going to prove pretty fun, right? I enjoyed the Unleashed Trilogy, how can this be any worse? It's gonna be like those with more exploration-based gameplay and a somewhat darker story.

And then the game dropped. Mediocre reviews? What is this? Maybe they were right, I ended up with the game for Christmas. And oh boy, did it suck. Hard. It was so rancid it put me off Sonic games.  Well, let me sum up this hunk of junk in one witty sentence:

This Is Your Sonic On Drugs

The gameplay is a broken mess of gimmicks, bad controls, half-baked ideas, glitches, unforgiving difficulty,  and general tedium. The story tried to be decent, but fell flat on its face with unlikable characters. The visuals are forgettable at best. The music is so un-Sonic it can be described as anti-Sonic.

Actually, this applies to the whole game. This game tortured me with horridness.

First, let us discuss the "Deadly" Six, who feel like more of a nuisance than a threat regardless of how much the story tries. You almost feel sorry for them (and there's a few fans that did). They're also a horde of stereotypes that border on the offensive at times, and nothing else. Particularly aggravating is the fact they apparently die in Lava Mountain. Eggman is just as pathetic. The poor fellow is officially a complete Squidward.

He falls victim to Sonic's heroic antics, causing catastrophe to happen to him, and at the end, is still treated as a villain and given a karmic punishment. Even the boss battle couldn't make him a threat: hear this spicy POLKA music to battle him against as he fights you in a clone of the Egg Nega Wisp without any of the tension, excitement, or surprise.

And Knuckles? Knuckles has officially become a total Butt Monkey. All he does is get shoved by Amy and carried off by the Animal Friends. Poor guy, especially with the Pendering (induced largely by SEGA) destroying much of his remaining relevance. It's a good thing he wasn't around to experience the horrors of the later levels, especially that fucking snowball one. But I didn't get to experience most of this bullshit. I was already put off.

I was put off by the aggravation apparent in the crap level design. And Tails the primadonna. And the shit music.  Well, let's start with the opening cutscene. Sonic and Baldy McNosehair have a dogfight in the air. Sonic wants Baldy to "drop the critters". He complies, and sends them hurtling down off his Egg-O-Matic. They land on a planetoid called Lost Hex. Tails tells Sonic "It's the Lost Hex!" as if the both of them have known the place for a long time. We land, and basically the first glimpse of this "lost world" is practically Green Hill Zone. Way to start your new alien world, Izuka.

After a bit of simple parkouring and fidgeting to get used to this new style, we encounter these "deadly"  weirdos. Baldy tells sonic "They are no-one's friends!" "These are the Deadly Six,and they are your worst enemies!"  And then the thin pink creep says some sociopaths things to Sonic. Lets see how you turn out, pinky! He's weaker than Cut Man. Stinking Cut Man! Next, we fight him again after a finicky cave level. Hasn't grown a bit. Next is Desert Ruins. How compelling.

Our next baddie is Zomom after an admittedly fun Mach Speed area. His battle's actually pretty innovative and cool, with him shifting the little blocky head about before butt slamming IN 3D!
After that, however, things go to utter shit fast. Welcome to candy land. That zone made no sense. Why do the donuts float and spin in synchronization? Why is the road just licorice? Why all the arbitrary platforms? Next comes a lousy chase stage with Zomom in a tornado. After a super-gimmick battle, the Six betray Eggman, and then Sonic teams up with Baldy to stop them. 

Tropical Coast was mostly lousy and forgettable, except for the excellent Act 3, a highlight of the game. By Act 4, I decided "This is absolutely not Sonic." And I never played it again.

Lost Mind? Lost Sanity? Lost Cause? Lost Balls? I have a better name for this shit:

Sonic Ordeal

"ATTITUDE is the difference between an Adventure and an Ordeal". This is one of my favorite messages I have discovered.

Here, we have a Sonic game with no attitude whatsoever:

Ow the Lack of edge!
The characters act like they're in a Seth MacFarlane cartoon, uncaring of the "crisis" at hand. The music is varied but unfitting. And the graphics are eye-bleedingly doofy and neon. 

I now support the Adventure Spirit.