Showing posts with label Mario. Show all posts
Showing posts with label Mario. Show all posts

Wednesday, May 11, 2016

Hey! I think I found why Sean Malstrom wants to off 3D Mario!

It is not that I dislike 3d Mario. I think Mario 64 is a very well crafted game. I just despise having 3d Mario being rammed down my throat in a desperate attempt for it to replace 2d Mario.
-- Sean Malstrom, Purpose of 3DS 

So, Mario started off as THE 2D platformer, beginning life as a unique skill game with a designated ending. This game was a bridge between the endless challenges of arcade games and the ending contests of carnival games.  Donkey Kong Jr. followed suit. Mario spawned a small line of arcade platformers: Wrecking Crew, Donkey Kong 3, and Mario Bros were all made available. Mario was quite recognizable as a 2D platform arcade character, but it was not until 1985 that he was made a global icon.

Super Mario Bros. was perfectly designed, and set Mario in place as a worldwide icon for video games. Everyone knew what Mario was and did. This game sold system after system after system. The Great Giana Sisters were an attempt to ape Mario, and became infamous for it. There were countless other clones. Platformers went on to flourish. Mario had to make a return trip. Japan's attempt was... not good.

It was basically a highly difficult mission-pack for the first game. There were new levels and some new objects and elements, sure, but it felt too close to the first to be anything special. We'd already seen similar things, but they were for specialized purposes: VS., Special, All Night Nippon... This was the "sequel" to SMB1. Japan flunked, and Nintendo of America knew it! Instead, Nintendo took Miyamoto's discarded plan for a new Mario game, which had already materialized as Doki Doki Panic, and decided to build a whole new Mario around it. And it worked!

The Mario TV show combined both Super Mario Bros. games equally for elements. Building a fantastic world was what Mario was about. Super Mario Bros. 3 learned from this. Mario was a flagpost, THE flagpost even!

This main Mario product vanished in 1998 after the failure of SMW2. Mario had no main focus anymore, which was VERY evident in the Gamecube era. The DS brought him back to his prime stomping ground, and he mostly kept there throughout the future. However, these games decayed over time. People noticed this decay, and as Nintendo tried to bridge the gap, they simply hoped 2D would get better, and felt they were forced into 3D. Too bad most 3D games felt the decay as well.

Hence for Mario, the world is flat.  Yet I don't understand why Malstrom changed his tune to thinking 3d is inherently bad.

Monday, April 4, 2016

Oh, NOW You've Screwed Him Over



Paper Mario is now certainly ruined, and it looks like this one will DESTROY Paper Mario. Even Mario and Luigi has been ruined. Nintendo won't bother to learn from past mistakes unless they cost them dearly. And even then, they will revert. Wind Breaker? Twilight Princess puts things back in order, but not by much, and then the franchise is ruined for real with Skyward Bore: How to Destroy A Character: Part Deux. Dumbass gimmicks in Mario? Move them to Paper Mario! It's not like we have fans over there!  Bad new IP? One good new IP, upon which we fail to capitalize, in a sea of shit! (Nintendo must be idiots for not making a Splatoon TV show or comic series, as Malstrom once pointed out) meanwhile, Nintendo brings a failing niche IP to an end. Rehash Mario? Let them eat cake and make their own!

Mario Maker may herald something dark for Mario in the future. "But this is just zany malstrom talk!" Not exactly. Remember when Mario lost focus in the GameCube era? See how crap like Sticker Star is. We may be heading to that again. And the core product has been damaged with the rehashes. So we might get something far worse. Imagine a Mario on level with Sonic or worse...

This game is so rhebok-piss insanely stupid that the articles about it write themselves.  Really, Nintendo like making insanely inane games. We have all the ingredients: Kersti 1.1, no-shades Koopa enemies, real object attacks, identical Toads, a map... Sticker Shit and Paper Cut at least took effort to suck. This little ditty explains it all:



Some YouTube comment highlights:
Next paper Mario 2024 "paper Mario and the magical playdoh!" 2032 "paper Mario and the evil colored pencil" 2040 "paper Mario toilet paper roll"
- Cebby

Sticker Mario: Sticker Star. Sticker Mario: Color Splash. Don't even call these Paper Mario games. Just don't.
 - ThatMarioGuy1

Paper Mario has officially become Nuts and Bolts.  It forgot what it truly was and is now becoming completely different then what it's supposed to be.  Even if Color Splash is a good game as it's own game it will still fail because it's not a true Paper Mario game judging by everyone's negative backlash.  Paper Mario is an RPG.  Even Super Paper Mario was an RPG but it was done in real time.  Sticker Star and Color Splash to me come off as nothing but mere spinoffs to the Paper Mario series.  Paper Mario 4 is still yet to be released to me.
-Jmario232

Color Splash? More like Color Splooge!!!
-Travodo

NINTENDO "We dont want to just a be a game development company that only makes games for fans. We also want to bring new experience to players with innovations! Gimmicks! COlors! New wonderful experiences kids can enjoy! We dont want to be like Sony, Rare, Square Enix, naughty Dog, and Bethesda. No no no, too serious, too hard, too much hard words for kids to read. No No No, we want people to bring smiles, to make you feel like you live in a rainbow land fill with mushrooms and toads. Too much texts is too boring for kids. Kids wants to jump in the fun. Adults can stick with other game development that have real world actions. But WE, love lvoe love kids with colors!!!!!!! No More Gritty style. No more classic RPG style. No more games that weve done soo well in the past. More Yarns. More Colors. More fun experiences. More GIMMICKS!. STICKER STAR 2.0!!!! " Approved by Miyamoto. P.S "I love Disneyworld! Mickey and Minnie do so well with Kids. We want to do the same. If you want Paper Mario RPG Remake in Legend of 7 stars? No No no, too much work, too difficult, kids dont like reading. Ask Square please. "

-Tim W

Meanwhile at Activision...

Nintendo at least entertain via their shenanigans, unlike other companies that are just sad or utterly monstrous (Electronic Arts, Konami (but their mobile Contra looks great), etc). The articles write themselves. These are so hilarious, I guess this is why there is no "Mario Dissected", unless its from that nutcase Malstrom.

Mario's games are becoming consistent in a bad way now: thematically, they are identical. Who can tell the Sprixie Kingdom from the Mushroom Kingdom that much? What was the point of selling that Captain Toad thingy on a disc? Who would want to pay full-price or close to it for that thing? The Wii U is FAR from a sucessful system making the game have even less of a point. Luigi's Mansion benefited nothing from losing the personality-packed Portrait Ghosts in favor of the bland "Possessors" and whatnot. What is wrong with Bowser speaking IN AN RPG? WHO MAKES A WIND WAKER HD THAT DOESN'T FIX ENOUGH OF THE ORIGINAL PROBLEMS TO BE WORTHWHILE?

If Only...

Thursday, February 18, 2016

The Mario Post

Yes, a Sonic Blogger discusses Mario. Recently, SA3 Facebook pointed out Mario may be in an even worse state than Sonic, and it's agreed amongst most gamers he's at least starting to slip. Now is the perfect time to chat about poor Mario.

"But sire, isn't Mario doing fine?"

Not anymore. As you can see by this giraffe



A-hem



AHEM, GRAPH:

Remember the Werehog?

We notice Mario's major releases have had comparative failures strewn in. It is generally agreed that Super Mario Sunshine and Yoshi's Island, the worst sellers, were ruined by an obtrusive gimmick for the entirety of the game. Note the "entirety" part: the gimmicks went on far too long, even when compared to the Werehog of all things. Many have griped about Baby Mario, and others whined about FLUDD. The other major flop shown was about 1 quarter re-hashed, with a few of the good assets of the original dumped.

As we can see on this other graph:

The Kicker....

2D Mario games indeed sell better than 3D ones. This can be blamed on certain consoles selling less than others, but explain the case with SMG and NSMBW. Some fans are indeed put off by the fetch-quest-based nature of 3D Mario, but then there's SM3D. What happened? The 3DS didn't flunk, so...

Maybe people were, dare I say it... BURNT OUT WITH MARIO.


BURNT-A OUT-A? ZAT'S IMPOSSIBLE-A!



I definitely am. Around the same time, the 2D Mario games had begun to become stale. The last two were very stale indeed. NSMB2 relied on a gimmick to protect from staleness, which failed unless one was Mr. Krabs or Scrooge McDuck. There was also a direct sequel to Super Mario Galaxy. Worse still, there were some really bad sports games, like Mario Tennis Open. MTO did not have Rosalina playable, but there were recolors and generic characters that took a large chunk of the roster.

The sheer number of Mario games in recent years compared to other Nintendo franchises has burnt people out. Not helped by all those shitty franchises Nintendo has made, or the deaths of their more mature franchises, or... whatever happened to Zelda. Not to mention the casualization of Mario and the like. 

This is why Mario Maker is a good thing. It allows players to build whatever Mario experience they want, and even include their own voice. Game Overthinker suggested an expert-level edition with full scripting in the future. Unauthorized ROM hacking and full fangame engines do have it, but they're of dubious legality and are hard to use, hence why official scripting would be better.

And Mario 64, hmph! It's just as flawed as Sonic Adventure, displaying most of the latter's flaws, and exaggerating some to make up for those it lacked. 

Alternate Gameplay

Sonic Adventure's additional characters had multiple styles of play to go with them. Mario 64 had all these random missions rather than just the get to the goal waypoint star or beat the lights out of the boss missions we needed to begin with. Unlike Sonic Adventure, these missions were absolutely necessary, in a way evoking Sonic Ordeal/Lost Cause and onwards. It wasn't till later that fans found a skip.  They were at least tolerable, but looking back, they're bollocks.

Bugs

The aforementioned skip above, anyone?  There's also a fair share of others.

Terrible Characters

Mario 64 has many terrible characters who rarely or never showed up again. Ukiki,  those stupid rabbits, that cheating penguin, et ecetera. And the recurring cast weren't used well here either. You can only meet Yoshi as a 100% bonus (or via glitch), and you can't even ride the feller. I want to trod about on my dinosaur who eats all that stand in my way to defecate it and make it his weapon, or spit it out as fireball spread-shots and other cool projectiles. Maybe we could get some more things like his hover-jump.

They did rectify this in the DS remake, where you can play as Yoshi on his own, and he has most of those said abilities. Too bad that he still comes off more as the "fat frog making retarded noises" you are subject to in his own games. He's still fun to play, however. And Luigi? Where'd he go? Some said that there was a statue reading "L is real 2041", which really read "Eternal Star", but in reality, he was missing. We did get him in the DS remake, however.

Really, disuse of characters and making terrible characters is a huge problem with Mario. Remember the Honey Queen fiasco? Or Pink Gold Peach? 

What happened to the discovery factor so key to Mario? Before, we were always going somewhere new: the Mushroom Kingdom, Subcon, Sarasaland, the Eight Kingdoms surrounding the Mushroom Kingdom, Dinosaur World, the wonderful magic pictures inside Peach's castle, and fucking SPACE. (Even Sunshine had Delfino Isle, even though the game was shit). This occurred in spin-offs too: each RPG had a new world to explore. 

It is clear Mario suffers from similar symptoms to Sonic: awful stories without immersion, cumbersome gimmicks, horrendous characters, and being too happy-slappy for its own good. The difference is that Mario often succumbed later than Sonic. He might have shaken off some of these as well. The games are only different from Sonic in that they remain solid. ROL was a gas. 

According to Roger Van Der Wiede's Sonic is Dead video, I've positioned Mario at middle-age at the moment. The games have no new environments, instead trying to make old ones, but lacking the charm. There's no sense of adventure anymore. The Sprixie Kingdom seems incredibly lame.  Overall the games blend in many factors, like their story and tone. I can barely tell them apart. And like Sonic, Mario also has some lame fanboys and their pseudo-detractions.

Two words: "3D BOOGEYMAN!"

Considering that Sonic is now officially on its deathbed and only the movie can save it, it will soon be Mario's turn to get dunked on.



You heard me right, soon Mario is going to be bashed.  Mario Sunshine 2.0. Sunshine's defenders won't like it. Maybe they'll get rational and start attacking it and the rehashes of the early 2010s. Mario's gonna fall. Will it be The Mario Cycle or Mario 37+? I hope for both. I hope 3D Mario games are rehashes and 2D become victim to a Mario cycle.

With his fall, will new mascots rise?


Saturday, January 9, 2016

Werehog? Where?

You crazy Nintards oblivious to Mario's various Werehogs...

Super Mario World 2 and Sunshine flunked due to cumbersome, badly-designed gimmicks that stole the show. Ask about Baby Mario and FLUDD, please. They clearly ruined their games. Just look at the sales!

Awful Gimmicks Kill, kids.
 Baby Mario irritated the fuck out of players by being a liability. FLUDD, meanwhile, meant we had to clean up shit in a Mario game. Oh, it's "paint" but it's clearly shit. You're cleaning shit and working for unsympathetic weirdos.

Worship the Dusty Turd

Jack that franchise-killing bullshit in HD and fix nought, Big Mario!
The one thing I truly despise about Nintards is the fact they worship absolute garbage years after its release, making it look as if the people have picked up the buffalo piss and have begun to worship it. This happened to Super Mario Sunshine (and rainbows and bubblegum and balloons) and even the "Game that Killed the Cube", Celda: Weed Whacker.

Sailing to nowhere in particular is sure fun. Better than killing monsters, finding hidden caverns, or shopping.
Yes, you heard me right: Nintards worship the Wind Breaker enough for it to get an HD remix that fixed nothing. Why is a company doing this? You can't re-release an awful niche game, slap "HD" on it, and not change the flaws. This is NINTENDO doing this, not just some hack like DDI or RageSquid, nor a villainous company like Konami or EA.  Why would they pull this shit? SMAS was awesome, taking three classics (and one historically-important mission pack) and restoring them for the 16-bit age, and some versions added Super Mario World and revised it. This? It's just taking a sacred bundle of shit, cleaning it off, and selling it for a dozen sixpence.

True story time, everyone.

It's called Too Much Sunshine.
Once, I rented Mario Sunshine from Hollywood Video, as I knew Mario fairly well from Super Mario World and Super Smash Bros. Melee. I wanted to see more of him. At the end of the day, my reaction was: "THIS is your hero, Nintendo? Shame. Shame. No wonder Sonic is better, Mario is just awful. I don't like this boring game. "


That-a didn't help at-a all!
What's the difference between worshipping these two and liking Sonic 06, JP Tresspasser, Daikatana, etc? Because fans of those three games have an urge to fix them, purge them of the flaws that led to their falls. Nintards just worship these turds as-is.